My Story
I am a digital artist fabricating 3D-modeled assets for virtual and augmented reality projects. My approach combines a background in fine art with a passion for emerging technologies to create new ways of connecting in our post-digital age.
My ongoing projects involve modeling, texturing, and staging digital objects within custom spaces. Though projects vary, I work in software programs like Adobe Photoshop and Illustrator, as well as Blender and Unity. As a hands-on creator, I constantly adapt and refine my methods to bring ideas to life, sometimes implementing 3D printing and sculpture.
My interest in digital art began in 2018 during my sophomore year of high school. I worked with Adobe Creative Suite for about a year until I discovered the world of 3D rendering. I instantly fell in love with Blender in 2019, and since then, I have begun teaching myself many other 3D software and engines.
When it comes to digital art, I always strive to learn. I love teaching myself new software and how different programs can shape my work. Technology is constantly advancing, which to me means art is as well.
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