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Works in 3D
I started using Blender in 2018 during the kick-start of my digital art journey. Over my time working, I have found that I thoroughly enjoy the creative freedom of 3D world-building. Over the years I have gained proficiencies in software such as Autodesk Maya, Unreal Engine, Unity, and Fusion360

Pixel Castle
With a nostalgic glow, Pixel Tower pulls from old video game graphics, creating a mysterious late night scene

The 8-Bit Saloon
A rendered scene from a VR experience in the works, The 8-Bit Saloon captures the stereotypical old Western atmosphere with custom-modeled low-resolution objects.

Pixel Tower
Pixel Tower is the final outcome of "Tower Test". The tower sits high above the dense clouds with a pixelated cartoon style.

Tower Wireframe
In recent studies, I have paid much better attention to proper modeling techniques, striving for proper meshes for easy texturing and shading.

Tower Test
This was a small project I did in one sitting focusing on clean modeling. Coming out of this project I would like to focus more on texturing, shading, and lighting.

Ol' Shed
A quick project focusing on bettering my skills in Substance Painter.

Ol' Shed Animation
A continuation of "Ol' Shed" focusing on Maya's animation capabilities.

Aberration
Through the fear of growing into a Pleasantville, cookie cutter lifestyle, Aberration was born. The mix of suburbia and eerie atmospheric ambience brings a new light to the text book American dream. Rendered in Blender, I later touched up this piece in Photoshop to further the ambience.

402
402 is a rendered scene of my room in the first house I lived in in college. I somehow managed to get the largest room in the house and it became my happy place. During a time I was interested in modeling Interior scenes, I decided to capture the beauty of my lair virtually.

Night
Somewhere between virtual and reality, Night holds the atmospheric lighting of a true-to-life set, while conveying low poly forms. When making this piece I wanted to include a contrast of warm and cool lighting. Along with the lighting, I thought a lower render quality would add to the cozy feel of the late-night reading corner.

Toon Test
This render is from a test I had done with material nodes in Blender. I was attempting to create a cartoonish stylized look in 3D that was tuned to my liking.

Arcade Cabinet
Done in Blender, this is a digital mockup of a sculpture project I've since completed.
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